Thinking Particles 5 – Shooter System
Before your purchase this Asset, please check out our Support Site and make sure you have a basic understanding of the Nodeflow of Thinking Particles.
This Shooter System was done using Thinking Particles 5.0 and can be used in every Version up like 6 or 6.2 with 3D Studio Max. Just add the objects you want to shoot at in the ObjtoParticle Group and there you go to create impacts, fragments and debri.
Use this scene to create impacts for your scenes with heavy gun fire or military attacks.