Thinking Particles Shooter System
Thinking Particles Shooter System
Thinking Particles 5 - Shooter System Asset 3ds Max
Thinking Particles 5 - Shooter System Asset 3ds Max
Thinking Particles 5 - Shooter System Asset 3ds Max
Thinking Particles 5 - Shooter System Asset 3ds Max
Thinking Particles 5 - Shooter System Asset 3ds Max
Thinking Particles 5 - Shooter System Asset 3ds Max
Thinking Particles 5 - Shooter System Asset 3ds Max
Thinking Particles 5 - Shooter System Asset 3ds Max
Thinking Particles 5 - Shooter System Asset 3ds Max
Thinking Particles 5 - Shooter System Asset 3ds Max
Thinking Particles 5 - Shooter System Asset 3ds Max
Thinking Particles 5 - Shooter System Asset 3ds Max
Thinking Particles Shooter System
Thinking Particles 5 - Shooter System Asset 3ds Max
Thinking Particles 5 - Shooter System Asset 3ds Max
Thinking Particles 5 - Shooter System Asset 3ds Max

Thinking Particles 5 – Shooter System Asset 3ds Max

$33.00

This Shooter System was done using Thinking Particles 5.0 and can be used in every Version up like 6 or 6.2 with 3D Studio Max.

Add to Wishlist
Add to Wishlist

Thinking Particles 5 – Shooter System

Before your purchase this Asset, please check out our Support Site and make sure you have a basic understanding of the Nodeflow of Thinking Particles.

!here!

This Shooter System was done using Thinking Particles 5.0 and can be used in every Version up like 6 or 6.2 with 3D Studio Max. Just add the objects you want to shoot at in the ObjtoParticle Group and there you go to create impacts, fragments and debri.

Use this scene to create impacts for your scenes with heavy gun fire or military attacks.

 

Reviews

There are no reviews yet.

Be the first to review “Thinking Particles 5 – Shooter System Asset 3ds Max”

Your email address will not be published. Required fields are marked *

Questions and answers of the customers

  1. 0 votes
    Answered by the admin

    Hello there, its an asset, which means, it ships ready for thinking particles and can be used in a scene file of animation directly in 3d. What you need is thinking particles from cebas and 3ds Max to run it accordingly to the media seen on the page. thanks a lot for asking :)

Send me a notification for each new answer.